Stephenville CYJT in Newfoundland Canada


Made using SceneryGenX by Roger Wensley for FS9.




WHERE AND WHAT

Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, it's main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end.

Like Gander, the airport is still shrinking, with taxiways and aprons not maintained (particularly in the winter) or even formally closed, and flight numbers falling. Until the early 1990's Stephenville was serving most of western Newfoundland and Air Canada, for instance, was one of the airlines that flew there. Deer Lake took over this task for western Newfoundland when the Provincial Government so decided. Stephenville remains as a port of entry, and planes with a total of 30 or less passengers can still be serviced there. My version is a mixture that cannot be precisely dated. For instance, I know there was a large hangar there until 2013 but as I do not have any photos to make it I have shown only the concrete square where it formerly stood. So 2008 or 2013, or somewhere in between? I have the airport being served by Provincial Airlines and also by Porter, though in fact Porter only flew there during the Summer months; I say "flew" as right now all flights are of course almost totally non-existant.
 
As with Gander, I have made it clear which of the taxiways and aprons are still in regular use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker gravel or tarmac textures; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. I have also shown the areas that now form part of the Industrial Park as cement, as this better matches the Ultimate Terrain road texture. It may seem odd that the new Canadian Coastguard hangar is not properly served by an asphalt taxiway instead of sitting on an apron that is not cleared in the winter, but it caters (mainly?) for helicopters. The original coastguard hangar is the large and decrepit one in the northeastern corner of the airport. Almost all of the buildings within the original perimeter of the airport are fairly accurately replicated here, whether still in use (Road Maintenance Department, Garbage Disposal, Armour Trucking Company, etc) or vacant (including the very strange atom-bomb-proof buried shelter) or still part of the airport (the east side of the main apron with Shell to the north, then the terminal, the Marine Institute, etc).

The AI included here (a revised Gander AI) is for daily flights by Provincial Airlines, Porter, and some charter planes and GA. You will see, once the scenery is installed, that like Gander there two scenery folders called "Scenery summer" and "Scenery winter". Obviously in August you will want the summer scenery and you get this by editing the folder name down from "scenery summer" to just "scenery" and FS9 loads the summer ground textures. If FS9 decides that there is snow on the ground then you need the winter textures which do not show the aprons or taxiways that do not receive winter maintenance. One thing you must NOT DO is to edit both folders down at the same time.

If you find a problem then please email me.



NEEDED and PROVIDED

What do you need? Well apart from FS9 you will need Ultimate Terrain.



INSTALLATION

To install unzip to a temporary folder, then:

move the new folders to wherever you keep your addon scenery and install in the FS9 scenery library in the usual way. Note that the priority in the scenery library, if these were the only folders you have added, MUST be:

1  Stephenville CYJT
2  UT USA


The traffic bgl goes into FS9/Scenery/World/Scenery and say "yes" to replace.

I had only one FS9 problem, which is why I have an AFCAD file in the scenery folders as well as the others, to delete some obstinate stock FS9 taxi lights.



LEGAL STUFF

Note that this is free at no expense spared and not to be sold. You can use it within FS9 for your own fun, but if you want to do something else you ask me first, which includes loading it on a site other than the one I post it on. Above all, don't make money from it, and this remains my copyright, I am just loaning it out for FS9 use.

rogwen@rogers.com

Criticism and praise equally welcome, and particularly if you point out a missing texture or something similar! I just wish that the downloader who points out an error will one day be downloader number 1, instead of the more usual number 181 and after 5 years; why does nobody think that they should be the one to tell me I messed up? It never bothered Sid (past tense as he stopped using FS9 now and has switched entirely to Xplane).

Posted on Flightsim 28 April 2020